Nerm

Nerm began as a concept imagined by lead developer Jesse Allen's son. The fluid, overhead control scheme was inspired by 'io' games he was into at the time. Nerm evolved alongside other engine research and developments until finally a playable prototype emerged. Nerm is currently in active development!


Kingdoms

In this title, players can look forward to exploring randomly generated Kingdoms in a fantasy themed world. Players will be able to gather resources used to craft equipment and build. A true sandbox title to its core, the actions of players will determine what is valuable and who is friend or foe. Every Kingdom will be different, so it will be left up to the players to decide: Who will rule in your Kingdom?

Many of the game's features are already playable. Follow our blog for updates!

Aura

Aura has been, and continues to be, a labor of love for the studio. This game's humble origins from a concept in a blog post has vastly transformed over the years...